In Skyrim, as with most RPGs, I find myself overwhelmed by a compulsive desire to obtain all of the things. To this end, I wound up picking up five iron warhammers.only to find out that I had exceeded my maximum weight carrying capacity and that my character had been slowed to a snail's pace. This simply cannot do: I need to make sure I have as much storage space as possible so I can sell as much as possible and become rich quickly. How do I increase the amount of storage space my character can carry? Alternatively, is there a way to disable this system altogether? I find it very annoying.
You're going to punch yourself later after you've spent all those non-refundable perks just to augment your carry weight. Now on my fifth play-through, I've found that it's better to max out your smithing so you don't feel the urge to clear every Dwemer ruin of its heavy scrap metal. Learn the Daedra banishing enchantment and sell iron daggers for 1,000+ gold.
You can do all this before the need for fortified carry weight comes into play. Also, pack smart. Calculate an item's weight/value ratio and ditch anything with a low ratio regardless how high its value is.–Aug 15 '12 at 23:41. When you level up, if you select stamina, you will increase yourcarry weight by 5 pounds. Also for 3 perk points, you can get the Extra Pockets perk in thePickpocket tree which increases your carrying capacity by 100.
Thisperk does require 50 skill in Pickpocket. The Light Armor and Heavy armor trees have perks that let your armorbecome weightless. Weightless Heavy Armor costs 4 perks, and needs 70 skill. Weightless Light Armor costs 3 perks, and 50 skill. There are pieces of armor with the 'Fortify Carry Weight' enchantment. There are with the 'Fortify Carry Weight' property and potions of the same name.
Finally, if you can find it, the will also increase howmuch you can carry. Pickpocket perk of Extra Pockets allows +100 carry weightHeavy Armor perk of Cushioned allows worn heavy armor to weight nothing (and no movement penalty)Light Armor perk similar to Cushioned for same effect for light armor. I find that getting the light armor perk also applies to heavy armor (favorable bug in my X360 version)Steed Stone active gives +100 carry weightUpgrading your Stamina gives +5 carry weight (equipment with +stamina doesn't)Equipment enchanted with Carry Weight gives +x carry weight. Qualifying equipment that can be worn at same time includes Gloves, Boots, Necklace, and Ring. You can get +40 on each of those once you have 100 enchantment, use a grand soul, and Enchanter's Philfer.Get a house ASAP so you can put your unused, heavy, don't want to sell items safely in chest or special display (book shelves, weapon racks, or mannequins)Get a follower that can carry your extra crap. They don't seem to benefit from armor extra carry perks so give them light armor and light weapons. The armor you give them has to be better than their 'default' for them to wear it which means you will need to Smith upgrade or Enchant upgrade to get them to use light armor over their default heavy in some cases.My advise is to only carry what you need.
Don't worry about money, once you can Enchant, Smith, or Alchemy at high levels you will be making more money than you know what to do with.For skill upgrades, I recommend you focus on Speech and Alchemy in terms of trainers. You can pickpocket them after each paid training (provided good enough pickpocketing). Don't do multiple pickpockets as the chance to pickpocket successfully is inversely proportional to value to be swiped. Save often in this scenario as 90% success seems to be the cap. The perk to steal coins more easily might be worth your effort or enchanted apparel for pickpocketing (like what you get for joining Thieves Guild) or potions.500-1000 gold for training + pickpocket seems like too good a way to basically upgrade two skills (the one you paid and pickpocketing) very quickly. Your companions such as Lydia can also carry items for you if you talk to them and select can you carry something (or something to that effect).
This is also how you would give them new armor or weapons, they will equip anything better than what they are currently using.Also, use the 'I want you to do something for me' statement on your companion. You can have them take the entire contents of an unlocked box or just throw your burdens on the ground and have them pick it up. Companions have unlimited carryweight this way.
Skyrim is a vast world with many wonderful things. So many wonderful things in fact that our characters can’t help but pick them up and hold onto them. As your characters accumulate these things, their weight increases making it harder to move if max weight is exceeded. Besides increasing your character’s stamina rating, there are a few things you can do to help minimize the weight issue while still holding on to those precious items.Updates: We’ve received numerous requests for additional ways to increase carry weight so we’ve added a few others which include items and potions. Store ItThere are a number of chests across Skyrim and those chests can store your items. The trick with storing items in chests is that you should find one that uses a key or that is out of place, hidden if you will.
Keyed chests are the best option since they won’t be looted, however it may be more convenient to use a chest which is located in an area you frequent often.The downside of chests is that you’ll need to keep going back to them to retrieve or swap out items. Use ItThis is the simplest one of all. There are some items which, when used, don’t return. Obviously, using potions or scrolls will remove them from your inventory so use them in battle when possible. Another item is food. When I had to clear some weight from my inventory I realized I was carrying 12 pounds of food.
I ate it all in one shot, saved myself 12 pounds and never gave up a thing. So far, food has never been an issue in terms of health for the character or overall maintenance of stamina.
Sure food can have effects, but otherwise there’s no use in carrying it around. Eat it or store it.
Share ItThere are several opportunities in the game, at least 3 early on, that allow you to take on a companion on your travels. Those companions can and will carry items you give them.
If the item is of some value, they will even use it which is great for assisting in battle. They do have limits, so distribute the loot wisely. House ItThis is another storage option, but one that will require some extra coin as a house can cost $5000. Once owned you can drop and store whatever you like in there. While probably the best option, it is also the priciest and has the same downside as using a chest.
Perk ItIf you’re into pickpocketing, you can increase your carry capacity to 100 by learning ‘Extra Pockets’ after you reach level 50 on pickpocketing.As a temporary fix, you can enchant certain armor with ‘Fortify Carry Weight’ on armor slots gloves, boots, amulets and rings. Temporary only in the fact that you’ll likely want to replace that item with something more useful down the road. Wear ItSomething to consider while roaming and bouncing from quest to quest is a second, partial set of armor.
We’re not talking about a complete set, but rather lightweight items that can increase your stamina, thus increasing your carry weight. There are several easy to obtain items that have a bonus to carry capacity attached to them.If you haven’t already done so, join the Thieves Guild and in return they supply you with a full set of armor. Each have different affects tied to them, but the body armor in particular has a +20 rating to carry capacity. Twenty points can be the difference between leaving an enchanted warhammer behind or carrying home for storage.
While there are other items that provide carry capacity, the thieves guild armor is something that can be retrieved early in the game with little difficulty. To start your thieves guild quest, head to Riften. Look for Riften on the southeast part of the map.Bonus Tip: The Thieves Guild Armor can be upgraded later on in a Thieves Guild side quest. Find Tonilia in Riften or The Ragged Flagon to start your side quest.
The armor increases from 20 to 35 extra carry weight capacity. Potion ItAnother temporary solution is to brush up on Alchemy. Through potion making, characters can create potions to increase carry capacity.
For instance, a ‘Draught of Strength’ increases carry capacity by 30 for 300 seconds. For all you mathematically challenged, that equals 5 minutes of +30 carry weight. Five minutes doesn’t sound like much, but it should provide enough time to reach a horse or storage location.Ingredients for ‘Fortify Carry Weight’ potions include:. Creep Cluster. Giant’s Toe.
Hawk Beak. River Betty. Scaly Pholiota. Wisp WrappingsYour ThoughtsHow do you store your extra gear and items? Do you have another suggestion for our readers? Let us know in the comments!Related Articles:If you enjoyed or found this article useful, please show us some support by or by sharing us on your favorite social website.
Two other tricks:Any dead enemy counts as a container. I’m not sure if they’re as good as locked chests for long-term storage, but you can stuff items into any corpse near the dungeon entrance and pick them up on your way out. (To remind yourself which body it is, try dumping a half-dozen cheap items on the ground around it.) Then when you’ve filled up with as much as you could carry down in the dungeon plus what you left out front:Drink a strength potion, put on any Carry Weight items you keep handy, and drop low-value items so you can move again. If you can make it to the outside (and don’t find an enemy lurking nearby) before the potion wears off, you can Fast Travel to a city and start selling. (Be sure you head for Whitrun: you don’t want to find a dragon waiting for you there, and since your potion wears off on the way Whitrun has both its smith and the house you can buy within easy crawling distance of the entrance.). Reckoning at pre-release is a colorful, action RPG with creative combos, quick combat and visually appealing graphics.
The story quality will be graded by the gamer audience and we’ll hold final judgement until we get hands on, but if it’s as deep and consuming as the visual aspects of the game, then 38 Studios will have a winner. After an extremely full 2011 holiday season, the extent of early high quality games in 2012 looked to be slim. Kingdoms of Amalur: Reckoning may be the jumpstart 2012 needs and provide some RPG variety for those gamers feeling burnt out from Skyrim. If you have high Conjuration get the Dead Thrall spell. Fight and kill someone tough with abilities that complement your style. Load the dead body with whatever you want (no weight limit). Animate the body with Dead Thrall.
You now have a tough companion fighting for you while carrying tons of your stuff. The added bonus is that if they get killed in a fight you just reanimate them and you’re good to go. To get your stuff or add more just conjure an Atronach or something and they drop to the ground dead. Search the body as usual. Reanimate them with Dead Thrall.
How To Increase Carry Weight In Skyrim
Just don’t lose them somewhere you can’t retrieve them from (mine got stuck in a blade trap glitch once). The only real drawback is you can’t tell them to wait anywhere. They follow until one of you drops dead. Now that’s loyalty for you.
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Fortify Carry Weight
However, the followers have some serious flaws. By now most of you should be aware of the bug where your follower will 'level' with you, but their skills, health, stamina, and magicka will not actually increase. Here, the console will be your patch.Disclaimer: Using the in-game console can make things go wonky and can cause bad juju. Use at your own risk.There, now that's out of the way.First, your followers are created at an appropriate level to when you first encounter them.
For those of us who use Lydia, for example, that means she will probably be around level 10 (same as you), when you pick her up. As such, her health/stamina/magicka and skills will always be at that '10' level.
One 'simple' fix for this is to disable her. Be aware this is not inventory safe, so take the things away from her you want to keep.Tell Lydia, 'It's time to part ways.' Before she walks away, open the console and click on her. You should see a number appear in quotes at the top of the console. (The number should be 000A2C94). Now, type disable. WITHOUT clicking anywhere else, type enable.
Close the console and ask her to follow you again. This will cause her to bump up to your level, and the game will recalculate her skills and attributes according to whatever script they have set for her.' But I want her to be good using light armor, this gave her a heavy armor skill.'
That's correct. However, with the console, you can fix this. You will need three commands to correct this. getlevel - This will give you the follower's overall level. It is very simple and will return a single number. Very useful for making sure you did the disable/enable trick right. getavinfo - This will give you the information for a specific skill or actor value (AV).
You can use the Actor Value Indices. For example: target Lydia and type, in the console getavinfo heavyarmor.
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This will return a few numbers (the Current Value is what you're looking for). That is her skill in Heavy Armor.
setav - This will allow you to set the actor values that you found in the list. You can use this on the player, but you will not get the benefit of 'leveling up' that skill. However, followers do not level up like players and do not use perks, so you can use it on them just fine. Again, target the follower and type setav heavyarmor to increase their skill in heavy armor, for instance.With these three commands you can set up any follower (except dogs) to use the skills you want. For example, I wanted Lydia to use light armor and one-handed weapons. I did this at level 35. As such, I boosted her one-handed, block, and light armor skills to the 90s (one-handed is already 94 for her at that level), and lowered her two-handed and heavy armor skills to 15.
This (usually) ensures that she will use one-handed weapons even if I give her a two-handed to carry, as the OH now does more damage.Some other useful commands:. setessential - use this with the BASEID (not clicking in the console) to turn a follower into an essential follower. No more killing Lydia because she ran in front of you at the wrong time. For Lydia, for example, type: setessential 000A2C8E 1. Meeko: setessential 000D95E9 1.
openactorcontainer - Don't like hearing, 'I'm sworn to carry your burdens?' Then target the follower and use this command. It will open their inventory without a dialogue choice. Remember to close the console first before doing anything.
moveto player - Is your follower stuck because they can't jump out of the back door of a dungeon? Select them (or find their REFID), and type this. Now they are next to you. showinventory - This is important because it can show you hidden items the person is carrying.
I used this and removeitem (with the follower selected) to take away Lydia's hunting bow and steel armor. Now she is forced to use the bow I gave her. Be aware that if the follower is ever without an item that replaces their base gear, they will immediately generate a new set. If you remove Lydia's bow, for example, she will immediately get a hunting bow. If you ever leave her without one of any from the shield/gauntlets/boots/armor set, she will generate a whole new set of steel armor (sans helmet). Disclaimer: After having used this method to remove Lydia's iron arrows and hunting bow, she now actually uses up whatever arrows I do give her.
No more infinite glass arrows because I gave her one. Also, she doesn't seem to generate a new set of iron arrows on her own, so she will be unable to use Archery if you don't keep her in arrows. You may be able to just leave her iron arrows and continue with the infinite whatever arrows you give her, but I liked being able to take away her ranged ability.And finally go for a lot more information on how to use the console in game.My next experiment will be to see if Lydia can learn and use perks. The only way I know how is on PC.
You target your follower and type getlevel in the console. That will return the level.The followers do level, however their skills and attributes will never increase. Followers do not level skills by using them like the player does. And the game only seems to calculate their skill levels when the npc is 'enabled,' instead of every level, like I'm sure it was meant to.This means that if Lydia was first spawned when you were level 10, her stats were calculated for level 10. She will increase her level with you (always equal to yours), but she will never get more health or stamina.
Her block will always be around 35 (when it should level to around 95 by level 35). My only follower is Shadowmere. He doesn't die, he fucks up dragons, and he isn't yappin' his flap about burdens. He doesn't get lost, he goes out on his own adventure, then meets me back at the stable to prove it with bloody hooves.
How can you improve that?!Oh, you meant Lydia. Utterly useless anywhere I went. So, told her to go home, get in the kitchen, and make me something to eat.
Come home and find that bitch sitting on her ass all day reading The Cake and The Diamond, eating sweet rolls. She is a member of the Blades now.
A subreddit dedicated to the Elder Scrolls V: Skyrim. No Slurs or Personal Attacks. No Memes. No Unrelated Material. No Piracy. No Low Effort Content such as Handprints, Meridia's beacon, etc.
No Sexually Explicit Material. No 'PCMasterrace' or system bashing. Use spoiler tags for spoilers. No YouTube/Twitch channel advertising/LP spamming. Other interesting videos are allowed, but are still subject to rules 3 and 5. Per Reddit's Guidelines for self promotion, no more than 10% of the content you submit to the subreddit should be your own. Make sure content you submit is broadly interesting, not spammy, and contributes directly to the community.
Repeat violators of this rule will be banned and reported to the site admins.Examples of posts that will get removed:. Screenshots with anything superimposed on the image (text, real life items).
Locations or Items in real life that remind you of Skyrim (dark brotherhood hand prints, sweetrolls), though crafts are permitted. Screenshots of texts, facebook or other social networking sites (jokes on facebook, 4chan images) or comments with Skyrim quotes from other subreddits (i.e. ' is leaking'). Any posts related to Piracy (Support the game creators!). Handprints, in any way, shape or form, even if posted by reddit admins.
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Place any of the following tags in the title of your post to highlight it. Question, Spoiler, Lore and Mod -.Official Links:.Stickies:.Alternative Themes:.Related Communities:.
Many of us, despite their flaws, still enjoy using followers. However, the followers have some serious flaws. By now most of you should be aware of the bug where your follower will 'level' with you, but their skills, health, stamina, and magicka will not actually increase. Here, the console will be your patch.Disclaimer: Using the in-game console can make things go wonky and can cause bad juju. Use at your own risk.There, now that's out of the way.First, your followers are created at an appropriate level to when you first encounter them. For those of us who use Lydia, for example, that means she will probably be around level 10 (same as you), when you pick her up.
As such, her health/stamina/magicka and skills will always be at that '10' level. One 'simple' fix for this is to disable her. Be aware this is not inventory safe, so take the things away from her you want to keep.Tell Lydia, 'It's time to part ways.' Before she walks away, open the console and click on her. You should see a number appear in quotes at the top of the console.
(The number should be 000A2C94). Now, type disable. WITHOUT clicking anywhere else, type enable. Close the console and ask her to follow you again. This will cause her to bump up to your level, and the game will recalculate her skills and attributes according to whatever script they have set for her.' But I want her to be good using light armor, this gave her a heavy armor skill.' That's correct.
However, with the console, you can fix this. You will need three commands to correct this. getlevel - This will give you the follower's overall level. It is very simple and will return a single number.
Very useful for making sure you did the disable/enable trick right. getavinfo - This will give you the information for a specific skill or actor value (AV). You can use the Actor Value Indices. For example: target Lydia and type, in the console getavinfo heavyarmor.
This will return a few numbers (the Current Value is what you're looking for). That is her skill in Heavy Armor. setav - This will allow you to set the actor values that you found in the list.
You can use this on the player, but you will not get the benefit of 'leveling up' that skill. However, followers do not level up like players and do not use perks, so you can use it on them just fine. Again, target the follower and type setav heavyarmor to increase their skill in heavy armor, for instance.With these three commands you can set up any follower (except dogs) to use the skills you want. For example, I wanted Lydia to use light armor and one-handed weapons. I did this at level 35.
As such, I boosted her one-handed, block, and light armor skills to the 90s (one-handed is already 94 for her at that level), and lowered her two-handed and heavy armor skills to 15. This (usually) ensures that she will use one-handed weapons even if I give her a two-handed to carry, as the OH now does more damage.Some other useful commands:. setessential - use this with the BASEID (not clicking in the console) to turn a follower into an essential follower.
No more killing Lydia because she ran in front of you at the wrong time. For Lydia, for example, type: setessential 000A2C8E 1. Meeko: setessential 000D95E9 1. openactorcontainer - Don't like hearing, 'I'm sworn to carry your burdens?'
Then target the follower and use this command. It will open their inventory without a dialogue choice. Remember to close the console first before doing anything. moveto player - Is your follower stuck because they can't jump out of the back door of a dungeon? Select them (or find their REFID), and type this.
Now they are next to you. showinventory - This is important because it can show you hidden items the person is carrying. I used this and removeitem (with the follower selected) to take away Lydia's hunting bow and steel armor. Now she is forced to use the bow I gave her. Be aware that if the follower is ever without an item that replaces their base gear, they will immediately generate a new set. If you remove Lydia's bow, for example, she will immediately get a hunting bow.
If you ever leave her without one of any from the shield/gauntlets/boots/armor set, she will generate a whole new set of steel armor (sans helmet). Disclaimer: After having used this method to remove Lydia's iron arrows and hunting bow, she now actually uses up whatever arrows I do give her.
No more infinite glass arrows because I gave her one. Also, she doesn't seem to generate a new set of iron arrows on her own, so she will be unable to use Archery if you don't keep her in arrows.
You may be able to just leave her iron arrows and continue with the infinite whatever arrows you give her, but I liked being able to take away her ranged ability.And finally go for a lot more information on how to use the console in game.My next experiment will be to see if Lydia can learn and use perks. The only way I know how is on PC. You target your follower and type getlevel in the console.
That will return the level.The followers do level, however their skills and attributes will never increase. Followers do not level skills by using them like the player does. And the game only seems to calculate their skill levels when the npc is 'enabled,' instead of every level, like I'm sure it was meant to.This means that if Lydia was first spawned when you were level 10, her stats were calculated for level 10.
She will increase her level with you (always equal to yours), but she will never get more health or stamina. Her block will always be around 35 (when it should level to around 95 by level 35). My only follower is Shadowmere.
He doesn't die, he fucks up dragons, and he isn't yappin' his flap about burdens. He doesn't get lost, he goes out on his own adventure, then meets me back at the stable to prove it with bloody hooves. How can you improve that?!Oh, you meant Lydia. Utterly useless anywhere I went.
So, told her to go home, get in the kitchen, and make me something to eat. Come home and find that bitch sitting on her ass all day reading The Cake and The Diamond, eating sweet rolls. She is a member of the Blades now.
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